AI Insights · Timothy · January 2022
Top 5 Pixel Games Applications in the United States in Q4 2021
Discover the performance trends of the top 5 pixel games on a unified platform in the United States during Q4 2021, including downloads, revenue, and active users.
In Q4 of 2021, the top 5 pixel games on a unified platform in the United States demonstrated varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s metrics:
Retro Bowl from New Star Games saw a significant peak in weekly revenue, reaching approximately $886K in mid-October. Downloads followed a similar pattern, peaking at roughly 1.25M in the same period before tapering off to about 127K by the end of December. Active users also spiked, with a high of around 2.63M in late October, gradually decreasing to approximately 1.56M by the end of the quarter.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. maintained a steady weekly revenue around $150K, with a noticeable increase to about $182K in the final week of December. Weekly downloads fluctuated slightly, peaking at around 95K at the start of the quarter and closing the year at approximately 89K. Active users remained relatively stable, hovering around the 700K mark throughout the quarter.
SQUARE ENIX’s FINAL FANTASY BRAVE EXVIUS experienced a notable increase in weekly revenue, peaking at approximately $216K at the end of November. Weekly downloads were modest, generally staying below 2K, with active users showing a slight decline from around 15.6K to 13.3K over the quarter.
Color by Number: Coloring Games by Wildlife Studios showed an upward trend in weekly revenue, culminating at around $139K in the final week of December. Downloads saw significant growth, especially in December, peaking at approximately 141K. Active users mirrored this growth, rising from about 373K at the start of the quarter to around 665K by the end.
Revived Witch from YOSTAR LIMITED, which launched in November, saw its highest weekly revenue of about $219K in mid-November. Downloads peaked at roughly 50K in the launch week, declining to around 4.6K by the end of December. Active users also peaked in mid-November at approximately 29.5K, decreasing to around 8.7K by the end of the quarter.
The data showcased in this article is sourced from Sensor Tower. For more detailed insights, visit Sensor Tower.